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Kongregate Labs teaches how to make flash games

January 5th, 2009 | 1 Comment | Posted in Game Development by Diego | - [Full Entry]

Ever wondered how to make a video game and put it online? Talk Binary recently posted how to Create Pong in C++ but Kongregate is showing you through a series of “Shooturioals” how to make a flash game so you can post it online!

kongregate

Making an online flash game

So how does Kongregate go on with these “Shootorials”? The tutorials go on by explaining the basics in a very detailed manner showing you where to download the programming environment (Adobe Flash), and how to program specific functions for the objects such as ships, bullets, and enemies. It isn’t difficult since they provide you with media files that you can import into the game. So all you really need is to follow the basic tutorials. It’s also very hard to get lost since the environment the tutorials are presented are in flash so they literally show you where to place the code in the programming environment.

kongregate01

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TalkBinary Tic Tac Toe Complete Game + Source

September 29th, 2008 | No Comments | Posted in Game Development by Diego | - [Full Entry]

Let me start off by apologizing for the lack of posts in the past few weeks. We have been pretty busy moving in and starting school and getting settled for the most part. With that said, here is the the final version of TalkBinary Tic Tac Toe and it’s Source Code.

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TB Tic Tac Toe

September 7th, 2008 | 1 Comment | Posted in Game Development by Diego | - [Full Entry]

That’s right, Talk Binary Tic Tac Toe! Here is my first release of this basic Tic Tac Toe Game that I’ve worked on for about 3 hours. It is fully functional for playing with a friend. Give it a try and tell us what you think.

This release has a complete game. The next code I want to add is the AI ( artificial intelligence ) for the CPU Player. Stay tuned for the next release. I will also be releasing the source code once I complete the AI.
Click the Continue link to see a screen shot and download the game. Enjoy!

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How to modify and run our source code for OpenGL/SDL projects

August 21st, 2008 | No Comments | Posted in Game Development by Diego | - [Full Entry]

Wondering how to modify or run our source code for our OpenGL/SDL projects in order to start editing and learning how to make video games? No worry. Below, I’ll run you through the 3 steps in order to do so. (Yes, your heard it right, simply 3).

Setting up your enviornment

Step 1
First things first, visit Codeblocks with SDL Support to set up your enviornment. This is merely installing one or two files.

Game available with source code

Step 2
Secondly, download one of our games. Below are the ones we currently have.

Piranha Plant, Wario, and Coin Game – Based on an old puzzle, this game uses graphics, music, font, sound effects and animation. As well as keyboard and mouse input. Great way to learn how to program games with a variety of nice features.
Download
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Classic Pong Source Code Released

August 18th, 2008 | 3 Comments | Posted in Featured, Game Development, OpenGL by Diego | - [Full Entry]

Note: Version of Pong had to be taken down to legal issues with the graphics package. I should be releasing my own version sometime soon! Be patient. Thank you.


I finally got around to finish my version of Pong. It isn’t true to the original game, but resembles it somewhat in game play. This isn’t supposed to be a deep game, simply a downloadable game that you can modify in order to learn how to make a simple video game.

How to get started

You simply need to know C++ in order to start!

Codeblocks with SDL support – Check out this post in order to learn how to set up your environment in Windows using CodeBlocks

Download Pong – and get started right away!

So what do I do?

Simply open the project file once you extracted the files.

This will open the project in CodeBlocks. You can run the game by pressing F9. The game is also found under the bin/Release folder as an executable. If you want to give simply the game, just zip up the Release folder and you should be good!

What files to modify?

The only files you need to modify are paddle, ball, and game class to modify the existing game.

To add additional keyboard support, fonts, images, music, and more, refer to the other classes.

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Game Source Available

August 14th, 2008 | No Comments | Posted in Game Development, OpenGL, Programming by Diego | - [Full Entry]

Just wanted to keep everyone up to date and let you all know that the source code for the Piranha Plant, Wario, and Coin Game has been posted to the forums.

Go ahead and give it a try, it will be a great experience to see what was put into making that simple game. Make a modification, or change it completely… you are free to do what you like with it.

Just as a reminder, Diego’s Pong Game will soon have another release along with source code. So stay tuned so you can take a look at the work that it takes to make a simple pong game. I know I’m waiting for it!

Here is the link to the source:
Piranha Plant, Wario, and Coin Game Source

Here is how to set up your environment
Setting up your environment is relatively easy with the following tutorial.
Codeblocks with SDL support

Enjoy!

CodeBlocks with SDL Support

August 13th, 2008 | 6 Comments | Posted in Customization, Game Development, OpenGL, Programming by Diego | - [Full Entry]

This is a quick and simple tutorial on how to setup CodeBlocks with support for the Simple DirectMedia Layer (SDL).

Lets start…

If you have never installed CodeBlocks before, keep reading until you see the You are done! text. If you already have CodeBlocks installed skip down to where it says I already have CodeBlocks!.
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