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	<title>Talk Binary &#187; Game Development</title>
	<atom:link href="http://talkbinary.com/category/programming/game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://talkbinary.com</link>
	<description>Programming Resources, Technology, Computers</description>
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		<title>Kongregate Labs teaches how to make flash games</title>
		<link>http://talkbinary.com/programming/game-development/kongregate-labs-teaches-how-to-make-flash-games/</link>
		<comments>http://talkbinary.com/programming/game-development/kongregate-labs-teaches-how-to-make-flash-games/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 05:06:13 +0000</pubDate>
		<dc:creator>Diego</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[flash game]]></category>
		<category><![CDATA[make a flash game]]></category>
		<category><![CDATA[make an online game]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[program online game]]></category>
		<category><![CDATA[tutorials to create flash games]]></category>

		<guid isPermaLink="false">http://talkbinary.com/?p=1451</guid>
		<description><![CDATA[Ever wondered how to make a video game and put it online? Talk Binary recently posted how to Create Pong in C++ but Kongregate is showing you through a series of &#8220;Shooturioals&#8221; how to make a flash game so you can post it online! Making an online flash game So how does Kongregate go on<a class="moretag" href="http://talkbinary.com/programming/game-development/kongregate-labs-teaches-how-to-make-flash-games/">&#160;&#160;Full Article&#8230;</a>
]]></description>
			<content:encoded><![CDATA[<p>Ever wondered how to make a video game and put it online? Talk Binary recently posted how to <a href="http://talkbinary.com/2008/08/classic-pong-source-code-released/">Create Pong in C++</a> but <a href="http://www.kongregate.com/games/Kongregate/shoot-the-shootorial-game">Kongregate</a> is showing you through a series of &#8220;Shooturioals&#8221; how to make a flash game so you can post it online! </p>
<p><center><img src="http://talkbinary.com/wp-content/uploads/2009/01/kongregate.jpg" alt="kongregate" title="kongregate" width="450" height="214"  /></center></p>
<h3 id="section-1">Making an online flash game</h3>
<p>So how does <a href="http://www.kongregate.com/games/Kongregate/shoot-the-shootorial-game">Kongregate</a> go on with these &#8220;Shootorials&#8221;? The tutorials go on by explaining the basics in a very detailed manner showing you where to download the programming environment (Adobe Flash), and how to program specific functions for the objects such as ships, bullets, and enemies. It isn&#8217;t difficult since they provide you with media files that you can import into the game. So all you really need is to follow the basic tutorials. It&#8217;s also very hard to get lost since the environment the tutorials are presented are in flash so they literally show you where to place the code in the programming environment.</p>
<p><center><img src="http://talkbinary.com/wp-content/uploads/2009/01/kongregate01.jpg" alt="kongregate01" title="kongregate01" width="450" height="231"  /></center></p>
<p><span id="more-1451"></span><br />
If you have been one wondering how to make a video game to put online on a website, I wouldn&#8217;t hesitate to grasp this opportunity if I were you. If you create something magnificent, we can host it here for you at Talk Binary.  </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>TalkBinary Tic Tac Toe Complete Game + Source</title>
		<link>http://talkbinary.com/programming/game-development/talkbinary-tic-tac-toe-complete-game-source/</link>
		<comments>http://talkbinary.com/programming/game-development/talkbinary-tic-tac-toe-complete-game-source/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 03:49:44 +0000</pubDate>
		<dc:creator>Diego</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[best free games]]></category>
		<category><![CDATA[C++ games]]></category>
		<category><![CDATA[cool games]]></category>
		<category><![CDATA[free game source code]]></category>
		<category><![CDATA[free games]]></category>
		<category><![CDATA[how to make video games]]></category>
		<category><![CDATA[learn how to make games with SDL]]></category>
		<category><![CDATA[open gl]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[TalkBinary Tic Tac Toe]]></category>
		<category><![CDATA[talkbinary.com]]></category>
		<category><![CDATA[TB TTT]]></category>
		<category><![CDATA[Tic Tac Toe]]></category>
		<category><![CDATA[tic tac toe source code]]></category>

		<guid isPermaLink="false">http://talkbinary.com/?p=1219</guid>
		<description><![CDATA[Let me start off by apologizing for the lack of posts in the past few weeks. We have been pretty busy moving in and starting school and getting settled for the most part. With that said, here is the the final version of TalkBinary Tic Tac Toe and it&#8217;s Source Code. Game Controls Use your<a class="moretag" href="http://talkbinary.com/programming/game-development/talkbinary-tic-tac-toe-complete-game-source/">&#160;&#160;Full Article&#8230;</a>
]]></description>
			<content:encoded><![CDATA[<p>Let me start off by apologizing for the lack of posts in the past few weeks. We have been pretty busy moving in and starting school and getting settled for the most part. With that said, here is the the final version of TalkBinary Tic Tac Toe and it&#8217;s Source Code.</p>
<p><center><img src="http://talkbinary.com/wp-content/uploads/2008/09/tbttt.png" alt="" title="TalkBinary Tic Tac Toe" /></a></center></p>
<p><span id="more-1219"></span></p>
<p><strong>Game Controls</strong><br/> Use your mouse to play the game.<br />
Press &#8220;C&#8221; on your Keyboard to roll the credits. </p>
<p><strong>Changes</strong><br />
Since the <a href="http://talkbinary.com/2008/09/tb-tic-tac-toe/">Last Release</a> I made quite a few changes:</p>
<ul>
<li><strong>Graphical Changes</strong>
<ul>
<li type=disc>X&#8217;s and O&#8217;s
<li type=disc>Menu Pop Up&#8217;s
<li type=disc>Bouncing Logo
</ul>
<li><strong>Game Play</strong>
<ul>
<li type=disc>CPU AI Implemented
</ul>
<li><strong>Content</strong>
<ul>
<li type=disc>Credits
</ul>
</ul>
<p><strong>I want to play it!</strong><br />
<a href="http://www.mediafire.com/?qmgnhjzg2ti">Download Here</a><br/><br />
<strong>Programmers</strong><br />
Please Visit our forums to download the Source Code.<br />
<a href="http://talkbinary.com/forums/index.php?topic=73.0">Take me to the Forum!</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TB Tic Tac Toe</title>
		<link>http://talkbinary.com/programming/game-development/tb-tic-tac-toe/</link>
		<comments>http://talkbinary.com/programming/game-development/tb-tic-tac-toe/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 21:36:20 +0000</pubDate>
		<dc:creator>Diego</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[classic games]]></category>
		<category><![CDATA[cool games]]></category>
		<category><![CDATA[cool remake of games]]></category>
		<category><![CDATA[free games]]></category>
		<category><![CDATA[game source code]]></category>
		<category><![CDATA[Tic Tac Toe Game]]></category>

		<guid isPermaLink="false">http://talkbinary.com/?p=1112</guid>
		<description><![CDATA[That&#8217;s right, Talk Binary Tic Tac Toe! Here is my first release of this basic Tic Tac Toe Game that I&#8217;ve worked on for about 3 hours. It is fully functional for playing with a friend. Give it a try and tell us what you think. This release has a complete game. The next code<a class="moretag" href="http://talkbinary.com/programming/game-development/tb-tic-tac-toe/">&#160;&#160;Full Article&#8230;</a>
]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right, Talk Binary Tic Tac Toe! Here is my first release of this basic Tic Tac Toe Game that I&#8217;ve worked on for about 3 hours. It is fully functional for playing with a friend. Give it a try and tell us what you think.</p>
<p> <center><a href="http://talkbinary.com/wp-content/uploads/2008/09/ttt1.jpg"><img src="http://talkbinary.com/wp-content/uploads/2008/09/ttt1.jpg" alt="" title="ttt1" width="200" height="200" class="alignnone size-medium wp-image-1113" /></a></center>
<p>This release has a complete game. The next code I want to add is the AI ( artificial intelligence ) for the CPU Player. Stay tuned for the next release. I will also be releasing the source code once I complete the AI.<br />
Click the Continue link to see a screen shot and download the game. Enjoy!</p>
<p><span id="more-1112"></span><br />
<center><a href="http://talkbinary.com/wp-content/uploads/2008/09/ttt.png"><img src="http://talkbinary.com/wp-content/uploads/2008/09/ttt-268x300.png" alt="" title="ttt" width="268" height="300" class="alignnone size-medium wp-image-1114" /></a><strong>
<p>
<a href="http://www.mediafire.com/?lyey4kkesij" ref="nofollow">Download Here</a></p>
<p></strong></center></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How to modify and run our source code for OpenGL/SDL projects</title>
		<link>http://talkbinary.com/programming/game-development/how-to-modify-and-run-our-source-code-for-openglsdl-projects/</link>
		<comments>http://talkbinary.com/programming/game-development/how-to-modify-and-run-our-source-code-for-openglsdl-projects/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 18:52:20 +0000</pubDate>
		<dc:creator>Diego</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[create game]]></category>
		<category><![CDATA[make your own video game]]></category>
		<category><![CDATA[video game development]]></category>

		<guid isPermaLink="false">http://talkbinary.com/?p=712</guid>
		<description><![CDATA[Wondering how to modify or run our source code for our OpenGL/SDL projects in order to start editing and learning how to make video games? No worry. Below, I&#8217;ll run you through the 3 steps in order to do so. (Yes, your heard it right, simply 3). Setting up your enviornment Step 1 First things<a class="moretag" href="http://talkbinary.com/programming/game-development/how-to-modify-and-run-our-source-code-for-openglsdl-projects/">&#160;&#160;Full Article&#8230;</a>
]]></description>
			<content:encoded><![CDATA[<p>Wondering how to modify or run our source code for our OpenGL/SDL projects in order to start editing and learning how to make video games? No worry. Below, I&#8217;ll run you through the 3 steps in order to do so. (Yes, your heard it right, simply <strong>3</strong>).</p>
<p><center><img src="http://talkbinary.com/wp-content/uploads/2008/08/programme.jpg" alt="" title="programme" width="228" height="133" class="alignnone size-full wp-image-713" /></center></p>
<h3 id="section-1">Setting up your enviornment</h3>
<p><strong>Step 1</strong><br />
First things first, visit <a href="http://talkbinary.com/2008/08/codeblocks-with-sdl-support/">Codeblocks with SDL Support</a> to set up your enviornment. This is merely installing one or two files. </p>
<h3 id="section-2">Game available with source code </h3>
<p><strong>Step 2</strong><br />
Secondly, download one of our games. Below are the ones we currently have.</p>
<p><a href="http://talkbinary.com/2008/08/piranha-plant-wario-and-coin-game/">Piranha Plant, Wario, and Coin Game</a> &#8211; Based on an old puzzle, this game uses graphics, music, font, sound effects and animation. As well as keyboard and mouse input. Great way to learn how to program games with a variety of nice features.<br />
<a href="http://download276.mediafire.com/n1wgjyyz5j0g/pbq5ldidxq9/PWC+Game+Source+Code.zip">Download</a><br />
<span id="more-712"></span><br />
<a href="http://talkbinary.com/2008/08/classic-pong-source-code-released/">Classic Pong</a> &#8211; Well, not classic but similarly to its original gameplay. Learn how to draw simple objects, use font, and how to make an interactive game with computer AI and some second player support.<br />
<a href="http://www.mediafire.com/download.php?ohremrpbzaj">Download</a></p>
<h3 id="section-3">Opening the project, and running the program</h3>
<p><strong>Step 3</strong><br />
Simply open the project file once you extract the contents of the game you downloaded. It should be found in the main folder.</p>
<p><center><img src="http://talkbinary.com/wp-content/uploads/2008/08/projectfile.jpg" alt="" title="projectfile" width="169" height="116" class="alignnone size-full wp-image-714" /></center></p>
<p>Codeblocks will be opened and you&#8217;ll see the projects. Now, was that hard? That is it in order to start modyfying our games! Now go learn. </p>
<p>To run the program in CodeBlocks, simply press F9.</p>
<p>To learn what files you need to modify, simply refer to the original post for the games release. </p>
<p>Have any other questions? Visit our <a href="http://forums.talkbinary.com">forums</a> and we&#8217;ll be more than happy to help! Drop a comment as well.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Classic Pong Source Code Released</title>
		<link>http://talkbinary.com/programming/opengl/classic-pong-source-code-released/</link>
		<comments>http://talkbinary.com/programming/opengl/classic-pong-source-code-released/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 03:00:17 +0000</pubDate>
		<dc:creator>Diego</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[how do I make a game]]></category>
		<category><![CDATA[learn how to make games]]></category>
		<category><![CDATA[pong game]]></category>
		<category><![CDATA[source code for game]]></category>

		<guid isPermaLink="false">http://talkbinary.com/?p=668</guid>
		<description><![CDATA[Note: Version of Pong had to be taken down to legal issues with the graphics package. I should be releasing my own version sometime soon! Be patient. Thank you. I finally got around to finish my version of Pong. It isn&#8217;t true to the original game, but resembles it somewhat in game play. This isn&#8217;t<a class="moretag" href="http://talkbinary.com/programming/opengl/classic-pong-source-code-released/">&#160;&#160;Full Article&#8230;</a>
]]></description>
			<content:encoded><![CDATA[<p><center><font color="red"><b>Note: Version of Pong had to be taken down to legal issues with the graphics package. I should be releasing my own version sometime soon! Be patient. Thank you.</b></center></font><br />
<br/><br />
I finally got around to finish my version of Pong. It isn&#8217;t true to the original game, but resembles it somewhat in game play. This isn&#8217;t supposed to be a deep game, simply a downloadable game that you can modify in order to learn how to make a simple video game.</p>
<p><center><a href="http://talkbinary.com/wp-content/uploads/2008/08/pong.jpg"><img src="http://talkbinary.com/wp-content/uploads/2008/08/pong-300x232.jpg" alt="" title="pong" width="300" height="232" class="alignnone size-medium wp-image-542" /></a></center></p>
<h3 id="section-1">How to get started</h3>
<p>You simply need to know C++ in order to start! </p>
<p><a href="http://talkbinary.com/2008/08/codeblocks-with-sdl-support/">Codeblocks with SDL support</a> &#8211; Check out this post in order to learn how to set up your environment in Windows using CodeBlocks</p>
<p><a href="http://www.mediafire.com/download.php?ohremrpbzaj">Download Pong</a> &#8211; and get started right away!</p>
<h3 id="section-2">So what do I do?</h3>
<p>Simply open the project file once you extracted the files.</p>
<p><center><img src="http://talkbinary.com/wp-content/uploads/2008/08/projectfile.jpg" alt="" title="projectfile" width="169" height="116" class="alignnone size-full wp-image-714" /></center></p>
<p>This will open the project in CodeBlocks. You can run the game by pressing F9. The game is also found under the bin/Release folder as an executable. If you want to give simply the game, just zip up the Release folder and you should be good!</p>
<h3 id="section-3">What files to modify?</h3>
<p>The only files you need to modify are <strong>paddle, ball, and game</strong> class to modify the existing game. </p>
<p>To add additional keyboard support, fonts, images, music, and more, refer to the other classes. </p>
<p><span id="more-668"></span></p>
<h3 id="section-4">What now?</h3>
<p><a href="http://talkbinary.com/forums/index.php?topic=59.msg141#msg141">Visit the post on the forum</a> for help or comments! Also, show us your creation! We&#8217;d like to see what you can come up with!</p>
<p>I hope everyone enjoys this. Tell me what you think!</p>
<h3 id="section-5">Thanks to</h3>
<p>Thanks to Roby Atadero&#8217;s comments and great OpenGL/SDL package! Couldn&#8217;t have done it without him. </p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Game Source Available</title>
		<link>http://talkbinary.com/programming/opengl/game-source-available/</link>
		<comments>http://talkbinary.com/programming/opengl/game-source-available/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 06:46:19 +0000</pubDate>
		<dc:creator>Diego</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[game source]]></category>
		<category><![CDATA[make your own game]]></category>
		<category><![CDATA[modify game]]></category>
		<category><![CDATA[open source games]]></category>
		<category><![CDATA[source code]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://talkbinary.com/?p=639</guid>
		<description><![CDATA[Just wanted to keep everyone up to date and let you all know that the source code for the Piranha Plant, Wario, and Coin Game has been posted to the forums. Go ahead and give it a try, it will be a great experience to see what was put into making that simple game. Make<a class="moretag" href="http://talkbinary.com/programming/opengl/game-source-available/">&#160;&#160;Full Article&#8230;</a>
]]></description>
			<content:encoded><![CDATA[<p>Just wanted to keep everyone up to date and let you all know that the source code for the Piranha Plant, Wario, and Coin Game has been posted to the forums.</p>
<p><center><img class="alignnone size-medium wp-image-640" title="source" src="http://talkbinary.com/wp-content/uploads/2008/08/source.png"  /></center></p>
<p>Go ahead and give it a try, it will be a great experience to see what was put into making that simple game. Make a modification, or change it completely&#8230; you are free to do what you like with it.</p>
<p>Just as a reminder, Diego&#8217;s Pong Game will soon have another release along with source code. So stay tuned so you can take a look at the work that it takes to make a simple pong game. I know I&#8217;m waiting for it! </p>
<p><strong>Here is the link to the source:</strong><br />
<a href="http://talkbinary.com/forums/index.php?topic=61.0">Piranha Plant, Wario, and Coin Game Source</a> </p>
<p><strong>Here is how to set up your environment</strong><br />
Setting up your environment is relatively easy with the following tutorial.<br />
<a href="http://talkbinary.com/2008/08/codeblocks-with-sdl-support/">Codeblocks with SDL support</a></p>
<p>Enjoy! </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CodeBlocks with SDL Support</title>
		<link>http://talkbinary.com/programming/opengl/codeblocks-with-sdl-support/</link>
		<comments>http://talkbinary.com/programming/opengl/codeblocks-with-sdl-support/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 21:32:33 +0000</pubDate>
		<dc:creator>Diego</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[how to get sdl on codeblocks]]></category>
		<category><![CDATA[mingw with sdl support]]></category>
		<category><![CDATA[program with sdl]]></category>
		<category><![CDATA[sdl]]></category>
		<category><![CDATA[SDL support for codeblocks]]></category>

		<guid isPermaLink="false">http://talkbinary.com/?p=582</guid>
		<description><![CDATA[This is a quick and simple tutorial on how to setup CodeBlocks with support for the Simple DirectMedia Layer (SDL). Lets start&#8230; If you have never installed CodeBlocks before, keep reading until you see the You are done! text. If you already have CodeBlocks installed skip down to where it says I already have CodeBlocks!.<a class="moretag" href="http://talkbinary.com/programming/opengl/codeblocks-with-sdl-support/">&#160;&#160;Full Article&#8230;</a>
]]></description>
			<content:encoded><![CDATA[<p>This is a quick and simple tutorial on how to setup CodeBlocks with support for the <strong>Simple DirectMedia Layer (SDL)</strong>.</p>
<p style="text-align: center;"><a href="http://talkbinary.com/wp-content/uploads/2008/08/sdl_logo.png"><img class="size-medium wp-image-601 aligncenter" title="SDL" src="http://talkbinary.com/wp-content/uploads/2008/08/sdl_logo-300x174.png" alt="" width="300" height="174" /></a></p>
<p>Lets start&#8230;</p>
<p>If you have never installed CodeBlocks before, keep reading until you see the <strong>You are done!</strong> text. If you already have CodeBlocks installed skip down to where it says <strong>I already have CodeBlocks!</strong>.<br />
<span id="more-582"></span><br />
With this method you should be set for any SDL and OpenGL source code that Diego and I give you. Since you don&#8217;t already have CodeBlocks,  the first thing you need to do is download these two packages. One is the MinGW compiler with SDL support and the second is CodeBlocks by itself.</p>
<p style="text-align: center;"><strong>Download Files</strong></p>
<p style="text-align: center;"><a rel="nofollow" href="http://www.mediafire.com/?elcwk65xyqn">MinGW with SDL</a></p>
<p style="text-align: center;"><a rel="nofollow" href="http://download.berlios.de/codeblocks/codeblocks-8.02-setup.exe">CodeBlocks Core Application Only</a></p>
<p>Once your downloads are done, install the MinGW with SDL first. Simply click the extract button and wait until it is done.</p>
<p style="text-align: center;"><a href="http://talkbinary.com/wp-content/uploads/2008/08/mingwextract.png"><img class="size-medium wp-image-586 aligncenter" title="Extracting MinGW" src="http://talkbinary.com/wp-content/uploads/2008/08/mingwextract-300x176.png" alt="" width="300" height="176" /></a></p>
<p>Next, Install CodeBlocks ( Just click next until it starts the copying process ) and Run it after the install. When it starts up you will see that it has detected the <strong>GNU CCC Compiler</strong>, simply click OK and that&#8217;s it.</p>
<p style="text-align: center;"><a href="http://talkbinary.com/wp-content/uploads/2008/08/compiler-select.png"><img class="size-medium wp-image-588 aligncenter" title="Compiler Selection" src="http://talkbinary.com/wp-content/uploads/2008/08/compiler-select-300x185.png" alt="" width="300" height="185" /></a></p>
<p>If you want to associate .cpp and .h files with CodeBlocks ( highly recommended ) simply do so. That&#8217;s it you have CodeBlocks with SDL support.</p>
<p><a href="http://talkbinary.com/wp-content/uploads/2008/08/done.png"><img title="done" src="http://talkbinary.com/wp-content/uploads/2008/08/done.png" alt="" /></a></p>
<p style="text-align: center;">******************************************************************************************</p>
<p style="text-align: center;">******************************************************************************************</p>
<p><a href="http://talkbinary.com/wp-content/uploads/2008/08/haveit.png"><img title="I already have CodeBlocks!" src="http://talkbinary.com/wp-content/uploads/2008/08/haveit.png" alt="" /></a></p>
<p>It&#8217;s nice to know that you are using CodeBlocks, but first lets make sure of something. This guide works if you have installed the CodeBlocks package that comes bundled with the MinGW compiler. If you are using a different compiler, simply download the <strong>MinGW with SDL</strong> package that is linked above and install it. When you are done installing it simply change the default compiler to the <strong>GNU CCC Compiler</strong> and you are done!</p>
<p>If you have installed the bundled version of CodeBlocks this will not take that long&#8230;</p>
<p>First, Download this package and extract it as it is:</p>
<p style="text-align: center;"><strong>Download File</strong><a rel="nofollow" href="http://www.mediafire.com/?rezxdfajqcn"></a></p>
<p style="text-align: center;"><a rel="nofollow" href="http://www.mediafire.com/?rezxdfajqcn">MinGW SDL Add-in</a></p>
<p>Next, open CodeBlocks ( don&#8217;t open it with a project ) and click on the Settings and then Compilers and Debuggers:</p>
<p style="text-align: center;"><a href="http://talkbinary.com/wp-content/uploads/2008/08/settings1.png"><img class="size-medium wp-image-608 aligncenter" title="Settings" src="http://talkbinary.com/wp-content/uploads/2008/08/settings1-300x267.png" alt="" width="300" height="267" /></a></p>
<p>After that, simply click on <strong>Reset Defaults</strong> and OK on the following 3 Message Windows.</p>
<p style="text-align: center;"><a href="http://talkbinary.com/wp-content/uploads/2008/08/settings2.png"><img class="size-medium wp-image-606 aligncenter" title="Reset Default, OK, OK, OK" src="http://talkbinary.com/wp-content/uploads/2008/08/settings2-300x270.png" alt="" width="300" height="270" /></a></p>
<p>That&#8217;s it you now have SDL support on CodeBlocks!</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Piranha Plant, Wario, and Coin Game</title>
		<link>http://talkbinary.com/programming/opengl/piranha-plant-wario-and-coin-game/</link>
		<comments>http://talkbinary.com/programming/opengl/piranha-plant-wario-and-coin-game/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 02:06:07 +0000</pubDate>
		<dc:creator>Diego</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[cool games]]></category>
		<category><![CDATA[free games]]></category>
		<category><![CDATA[game source code]]></category>
		<category><![CDATA[learn opengl]]></category>
		<category><![CDATA[learn sdl]]></category>
		<category><![CDATA[logic puzzles]]></category>
		<category><![CDATA[sdl]]></category>

		<guid isPermaLink="false">http://talkbinary.com/?p=560</guid>
		<description><![CDATA[If you have been following the Talk Binary posts, you might remember that Diego made a post about the Fox, Sheep, and Cabbage Game. Well, in the last two weeks I have been developing a spin off to that same game. It&#8217;s called Piranha Plant, Wario, and Coin Game. The logic of the game is<a class="moretag" href="http://talkbinary.com/programming/opengl/piranha-plant-wario-and-coin-game/">&#160;&#160;Full Article&#8230;</a>
]]></description>
			<content:encoded><![CDATA[<p>If you have been following the Talk Binary posts, you might remember that Diego made a post about the<br />
<a href="http://talkbinary.com/2008/07/fox-sheep-and-cabbage-puzzle/">Fox, Sheep, and Cabbage Game</a>. Well, in the last two weeks I have been developing a spin off to that same game. It&#8217;s called Piranha Plant, Wario, and Coin Game. The logic of the game is easy. Don&#8217;t leave the Piranha Plant with Wario and don&#8217;t leave Wario with the Coin.</p>
<p>Here is a screen shot of the main menu:</p>
<p><center><a href="http://talkbinary.com/wp-content/uploads/2008/08/untitled-2.png"><img src="http://talkbinary.com/wp-content/uploads/2008/08/untitled-2-300x225.png" alt="" title="Piranha Plant, Wario, and Coin Game" width="300" height="225" class="alignnone size-medium wp-image-561" /></a></center><br />
<span id="more-560"></span></p>
<p>My main incentive for making this game was to demonstrate the use of OpenGL and SDL on Windows. For that reason both the Compiled game and Source code will be available for download. With it you can easily edit images, and make your own changes to it. While doing so we encourage you to ask question in our forums as well as post your modifications. I hope everyone enjoys this! You can find the <a href="http://talkbinary.com/forums/index.php?topic=61.0">source code</a> in our forums in our OpenGL board. </p>
<p><strong>Instructions on how to play the game:</strong></p>
<p>Click a selection block to select a character to go onto the floater.<br />
Hit <strong>Spacebar</strong> to toggle between Selection mode and Go! mode.<br />
When in Go! mode use <strong>Left click</strong> to move floater <strong>Right</strong> and <strong>Right click</strong> to move floater <strong>Left.</strong></p>
<p>That is pretty much it. </p>
<p><strong>Here is the link to the game &#038; source code, Enjoy! </strong><br />
<a href="http://www.mediafire.com/?np5cabtduyw">Piranha Plant, Wario, and Coin Game</a><br />
<a href="http://talkbinary.com/forums/index.php?topic=61.0">Piranha Plant, Wario, and Coin Game Source Code</a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Classic Pong</title>
		<link>http://talkbinary.com/programming/game-development/classic-pong/</link>
		<comments>http://talkbinary.com/programming/game-development/classic-pong/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 17:04:13 +0000</pubDate>
		<dc:creator>Diego</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[learn]]></category>
		<category><![CDATA[make games]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[pong]]></category>
		<category><![CDATA[sdl]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://talkbinary.com/?p=541</guid>
		<description><![CDATA[I&#8217;m releasing a preview of my Pong game. This is simply the first release, the second release should be the final. So far it took me about an hour to create. Not bad eh? You too will soon be able to make games like these so stick around so you can also be proficient in<a class="moretag" href="http://talkbinary.com/programming/game-development/classic-pong/">&#160;&#160;Full Article&#8230;</a>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m releasing a preview of my Pong game. This is simply the first release, the second release should be the final. So far it took me about an hour to create. Not bad eh? You too will soon be able to make games like these so stick around so you can also be proficient in Talking Binary!</p>
<p><center><a href="http://talkbinary.com/wp-content/uploads/2008/08/pong.jpg"><img src="http://talkbinary.com/wp-content/uploads/2008/08/pong-300x232.jpg" alt="" title="pong" width="300" height="232" class="alignnone size-medium wp-image-542" /></a></center></p>
<p>For now the velocity of the ball is constant. I plan on changing that on my second release so its possible to beat the computer. </p>
<p>This was created using CodeBlocks and an OpenGL/SDL package from a friend of mine. So, soon once I believe the code is user friendly, I&#8217;ll release it so anyone can learn and create your own game! Don&#8217;t worry, it isn&#8217;t difficult. You use C++ and OpenGL/SDL handle all the graphics for you.</p>
<p><a href="http://talkbinary.com/forums/index.php?topic=59.0">Download and comment on the game here. </a></p>
<p>Controls: You move up and down with W and S.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Game Career Guide 2008</title>
		<link>http://talkbinary.com/programming/game-development/game-career-guide-2008/</link>
		<comments>http://talkbinary.com/programming/game-development/game-career-guide-2008/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 05:15:57 +0000</pubDate>
		<dc:creator>Diego</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game career]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[game magazine]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[magazine]]></category>

		<guid isPermaLink="false">http://talkbinary.com/?p=312</guid>
		<description><![CDATA[Soon enough, Talk Binary will be launching video game demos anyone can pick up and play, as well as tinker with the source code in order to learn and make your own games! Meanwhile, for those interested in learning about how to get into the gaming industry, here is something for you to definitely check<a class="moretag" href="http://talkbinary.com/programming/game-development/game-career-guide-2008/">&#160;&#160;Full Article&#8230;</a>
]]></description>
			<content:encoded><![CDATA[<p>Soon enough, Talk Binary will be launching video game demos anyone can pick up and play, as well as tinker with the source code in order to learn and make your own games! Meanwhile, for those interested in learning about how to get into the gaming industry, here is something for you to definitely check out!</p>
<h3 id="section-1">Game Developer &#8211; Game Career Guide 2008</h3>
<p><center><a href="http://talkbinary.com/wp-content/uploads/2008/07/gamingmagazine.jpg"><img src="http://talkbinary.com/wp-content/uploads/2008/07/gamingmagazine-222x300.jpg" alt="" title="gamingmagazine" width="222" height="300" class="alignnone size-medium wp-image-313" /></a></center><br />
<span id="more-312"></span></p>
<blockquote><p>Hi Everyone,</p>
<p>For the first time ever, Game Developer’s annual Game Career Guide, a special edition magazine devoted to helping aspiring video game creators, is being given away for free! This issue includes a salary report for entry-level jobs in video game development, as well as numerous articles with tips on breaking into the industry.</p>
<p>Here is the link to the FREE digital edition: <a href="http://gamedeveloper.texterity.com/gamedeveloper/2008careerguide" rel="nofollow">http://gamedeveloper.texterity.com/gamedeveloper/2008careerguide</a></p>
<p>Enjoy!</p>
<p>Karen Tom<br />
Marketing Director<br />
GameCareerGuide.com </p></blockquote>
<p><a href="http://ucropengl1.10.forumer.com/viewtopic.php?t=70" rel="nofollow">Source</a></p>
<p>Thanks to Roby for this great resource!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
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