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CodeBlocks with SDL Support

August 13th, 2008 | 6 Comments | Posted in Customization, Game Development, OpenGL, Programming by Diego | - [Full Entry]

This is a quick and simple tutorial on how to setup CodeBlocks with support for the Simple DirectMedia Layer (SDL).

Lets start…

If you have never installed CodeBlocks before, keep reading until you see the You are done! text. If you already have CodeBlocks installed skip down to where it says I already have CodeBlocks!.
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Piranha Plant, Wario, and Coin Game

August 11th, 2008 | 4 Comments | Posted in Game Development, OpenGL, PC, Puzzles, Video Games by Diego | - [Full Entry]

If you have been following the Talk Binary posts, you might remember that Diego made a post about the
Fox, Sheep, and Cabbage Game. Well, in the last two weeks I have been developing a spin off to that same game. It’s called Piranha Plant, Wario, and Coin Game. The logic of the game is easy. Don’t leave the Piranha Plant with Wario and don’t leave Wario with the Coin.

Here is a screen shot of the main menu:


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Classic Pong

August 7th, 2008 | 1 Comment | Posted in Game Development by Diego | - [Full Entry]

I’m releasing a preview of my Pong game. This is simply the first release, the second release should be the final. So far it took me about an hour to create. Not bad eh? You too will soon be able to make games like these so stick around so you can also be proficient in Talking Binary!

For now the velocity of the ball is constant. I plan on changing that on my second release so its possible to beat the computer.

This was created using CodeBlocks and an OpenGL/SDL package from a friend of mine. So, soon once I believe the code is user friendly, I’ll release it so anyone can learn and create your own game! Don’t worry, it isn’t difficult. You use C++ and OpenGL/SDL handle all the graphics for you.

Download and comment on the game here.

Controls: You move up and down with W and S.